Welcome to Nexus Mods

We host 270,537 files for 649 games from 87,850 authors serving 16,375,776 members with 2,999,830,608 downloads to date. We support modding for all PC games. If you can mod it, we'll host it.

    News & Updates

    • V1.1 CLAIRE REFIELD

      MY CHARACTER PRESETS FACE...

    • my character face preset claire redfield

      i try my best to create claire Redfield from resident evil...

    • Compatibility and Conflicts

      Though Misc. College of Winterhold Tweaks was designed with maximum compatibility in mind, issues may still arise.  I will be working through my list of Winterhold mods and mods that heavily impact Winterhold and making note of any conflicts I find.  Major conflicts will be listed on the front page.

      The Augur’s Admonishment
         ▪  Obscure's College of Winterhold - Update Available:  Version 1.3.10 and newer is fully compatible.
         ▪  Not So Fast - Mages Guild - Incompatible:  A merged version is being investigated.

      Mage-light Maintenance
         ▪  College of Winterhold Light Pillar Fix - Redundant:  Fixes the light pillars by another method.
         ▪  Enlightened College of Winterhold - Redundant:  Fixes the light...

    • Ou trouver les autels

      Azura :


      Le temple de Corberoc
      Au nord du Camp de la Pierre parlante
      L'autel d'Azura
      Boéthia :


      Le temple de Corberoc
      Sanctuaire de Boéthia

      Vil Clavicus :


      Honte d'Haemar

      Hermaeus Mora :


      Rêveries - chapitre 1

      Hircine :


      Coven de Glenmoril
      Ruines enneigées
      Au nord du Monument de Gjukar
      
      Jyggalag :


      A l'ouest d'Aubétoile

      Malacath :


      Grotte de Rochebrune

      Mehrunes Dagon :


      Autel de Mehrunes Dagon

      Méphala :


      Le temple de Corberoc

      Méridia :


      La statue de Méridia
      ...

    • Clair redfield

      face presets for looksmenu it my own character i made...

    • Ou trouver les autels

      Azura :


      Le temple de Corberoc
      Au nord du Camp de la Pierre parlante
      L'autel d'Azura
      Boéthia :


      Le temple de Corberoc
      Sanctuaire de Boéthia

      Vil Clavicus :


      Honte d'Haemar

      Hermaeus Mora :


      Rêveries - chapitre 1

      Hircine :


      Coven de Glenmoril
      Ruines enneigées
      Au nord du Monument de Gjukar
      
      Jyggalag :


      A l'ouest d'Aubétoile

      Malacath :


      Grotte de Rochebrune

      Mehrunes Dagon :


      Autel de Mehrunes Dagon

      Méphala :


      Le temple de Corberoc

      Méridia :


      La statue de Méridia
      ...

    • Feature Roadmap

      Current Feature Road map:

      Custom Map color based on weather conditions
      Support for Multiplayer Co-op Games
      Roaming Animal and Critter's based on weather conditions
      Special Game Achievements 
      Console Commands
      Weather in Game Menu
      Add custom sounds for weather effects
      Indoor Thermometer
      Weather Condition Icons
      Asynchronous Requests
      Character Reactions based on current weather conditions
      ...

    • SSE Engine Fixes

      SSE ENGINE FIXES
      Using one of these should be considered essential. The main purpose of these, is to fix an issue the game has concerning plugins. Your game can start losing performance when you have several plugins installed, it doesn't even have to be that many, and it still happens if the plugins are empty. Read the description on the mod page for SSE Engine Fixes for a more detailed explanation.

      WARNING: Make sure the version you use for either of these, matches the version of SKSE that you're using. 

      (SKSE) SSE Engine Fixes (skse64 plugin) (Y)

      Description: It includes a fix for the plugin issue, and other fixes too, such as the Double Perk Apply Fix. Read the mod page description for more information.

      Installation: Part 1 c...

    • History

      HISTORY
      1. Preparation
      2. xEdit
      3. Cleaning Masters
      4. Creation Kit
      5. SSE Engine Fixes
      6. Mod Organizer 2
      7. Converting Mods
      8. Making an ESPLite
      9. Tools
      10. BethINI
      11. Rejected Mods...

    • Virus Info

      There Is No Virus In These Exe Files They Are Just A Self Extracting Archive Of The Pak files
      To Get Special Weapons Goto The Shop And Quartermaster...

    • horns

      horns...

    • Werewolf replacer

      New werewolf model from "mihail undead werewolves" mod...

    • Dying Light The Howling DLC

      First Off Credit to Wahkah For His Developer Menu
      https://www.nexusmods.com/
      To Get Special Weapons Goto The Shop And Quartermaster
      The Rest Was Coded By Us,
      to avoid confusion this mod adds you to a seperate server list on dying light matchmaking as do all mods you can only join people with the same mods as you, only install my mod to join.
      this mod is on nexus mods, for donations send to BTC Address :
      13hmvBSVGYC5GQEud7cjK1ibNhhnGXVYdY
      also turn on pvp in the dev menu you can change into a night hhunter at will there too in FOCEPLAYER as long as you are in a match,
      This Will Add You To Our Server List And Install All These Mods 
       But I Have Made Many Adjustments To The Files Since This Video Its Way Better And Very Different But The...

    • Article Title 1

      Not sure what this is meant to be. ...

    • v1.2.0 - Flashpoint Compatibility

      This update focuses on introducing full Flashpoint compatibility, some minor features and bug fixes.

      Thanks to Amechwarrior and akodoreign for testing and finding bugs for this release.

      Major Features

      * Flashpoint compatibility
      * Added 'Evaluate Tag for Flashpoint' condition
      * Added 'Evaluate User Owns DLC' condition
      * Added 'Evaluate User In Career Mode' condition
       
      Minor Features

      * Tweaked layout when running in smaller resolutions
      * 'Export all to JSON' feature

      Bug Fixes

      * Fixed a copy link crash bug
      * Fixed a serious bug relating to node indexes desyncing from the BT implicit indexes when deleting/creating nodes...

    • Down level Teleporter Rooms

      DOWN TELEPORTERS - ROOM 1  Medusas North -  Castle RampartsMedusas South - Mine Magma Golems II - then Tomb Major ArenaPaintings North - Basin 6Paintings South - Ruins - Spiral II   DOWN TELEPORTERS - ROOM 24 snakeS - Evil Dungeon basins Re-Run mission4 snakeN -  Evil Tomb Bridge Re-Run Mission0 snakeS - Evil Advanced Castle puzzle mission0 snakeN -  Evil Swamp Re-Run missionDOWN TELEPORTERS - ROOM 31 snake - SE - Advanced Castle Skirmish1 snake - Stripe - RUINS2 snakes Boat painting - Master key Mission (Arena)3 snakes - Evil Advanced Basins Missions...

    • Everything about the auto-aim assist

      This article contain explanation on the gameplay mechanics with or without the auto-aim assist (when you toggle the appropriate switches in the "Aiming Control" MCM-section of AIM FIX mod).

      As you may saw in the Tutorial movie, the 10 steps distance from a target during the calibration process offered as the most suitable distance to cope with all ranges when the auto-aim assist is disabled, but you can always choose your own calibration distance.

      Introduction. What is the Auto-Aim Assist is? With the Auto-aim assist Skyrim controls some "dead zone of the deviation" and implicitly changes the projectile's fall point to count hit in a target, even if it should fly by (miss). Despite the false hits, the Auto-aim is still necessary because it is responsib...

    • Everything about the auto-aim assist

      This article contain explanation on the gameplay mechanics with or without the auto-aim assist (when you toggle the appropriate switches in the "Aiming Control" MCM-section of AIM FIX mod).

      As you may saw in the Tutorial movie, the 10 steps distance from a target during the calibration process offered as the most suitable distance to cope with all ranges when the auto-aim assist is disabled, but you can always choose your own calibration distance.

      Introduction. What is the Auto-Aim Assist is? With the Auto-aim assist Skyrim controls some "dead zone of the deviation" and implicitly changes the projectile's fall point to count hit in a target, even if it should fly by (miss). Despite the false hits, the Auto-aim is still necessary because it is responsib...

    • About Fixes

      1)Bannered Mare Fix
      All food items in the Bannered Mare interior are set as the ownership of the ServicesWhiterunBanneredMare faction.This leads to the fact that all this food is on sale at Hulda and Saadia. After purchase, these items will disappear from the interior. This is the only tavern with such behavior. Among these items and raw food, which is contrary to my mod, so I created a fix.
      This fix changes the properties of each food item in Bannered Mare by removing ownership.You are still not free to take these items.

      2)Pockets Fix
      By default, in citizens inventory of there is food and drink. This leads to the fact that innkeepers sell this food. It's also unrealistic, so I went the simplest way and changed the amount of food from 1 to 0. Also I did w...

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